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Reception at GDC with Lee Sheldon, Co-Director, RPI Games & Simulation Arts
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Date: 3/6/2012 Time: 6:00 PM to 8:00 PM
San Francisco Marriott Marquis
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If you are attending the Game Developer’s Conference 2012, please join us for this special reception for Rensselaer alumni. Our guest speaker will be Lee Sheldon, who wrote and produced Star Trek, The Next Generation, and is now associate professor and co-director of the Games and
Simulation Arts program at Rensselaer.
Sheldon, a premier game developer, will be talking to us about RPI’s exceptional Games and Simulation Arts and Sciences program, which has been ranked by Princeton Review as one of the top 15 programs in North America. He will also share his fascinating experiences in Hollywood, where he wrote and produced over 200 popular television shows. (See bio below.)
The Rensselaer Games and Simulation Arts and Sciences (GSAS) program offers a comprehensive understanding of interactive digital media, a balance of disciplinary competencies, and the mastery of a self-defined set of interrelated disciplinary challenges. Within the program, students gain an understanding of games from the broadest range of possible perspectives and play an active role in research and education in disciplines including the visual and aural aspects of new media in the electronic arts, cognition and artificial intelligence in cognitive science, digital graphics and software development in computer science, experimental game design in psychology, and human computer interaction and computer graphics in communication and the arts.
The reception will take place at the San Francisco Marriott Marquis from 6-8 p.m. The reception is free to those attending the GDC; guests and non-conference attendees are $15. Admission includes a selection of hors d’oeuvres and one free cocktail. Register online by Thursday, March 1. To register after March 1, email Kathy Kinsey (kinsek@rpi.edu).
Please join us for this wonderful opportunity to meet other Rensselaer alumni in the industry, and to hear from a leader in Game Development education.
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Lee Sheldon
Lee Sheldon is Associate Professor and Co-Director of the Games and Simulation Arts program at Rensselaer Polytechnic Institute. He has written and designed over two dozen commercial and serious video games and MMOs.
Most recently Lee was design consultant and lead writer on Gameforge’s casual MMO, Star Trek: Infinite Space; lead writer on Zynga’s new Facebook game, Adventure World; and is currently writing and consulting for Harmonix.
Before his career in video games Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation, Charlie's Angels, and Cagney and Lacey. As head writer of the daytime serial Edge of Night, he received a nomination for best writing from the Writers Guild of America. Lee has been twice nominated for Edgar awards by the Mystery Writers of America. His first mystery novel, Impossible Bliss, was re-issued in 2004.
Lee began his academic career in 2006 at Indiana University where he taught game design and screenwriting. At IU Lee first instituted the practice of designing classes as multiplayer games; worked on the serious games Quest Atlantis and Virtual Congress; and wrote and designed the alternate reality games The Skeleton Chase and Skeleton Chase 2: The Psychic funded by the Robert Wood Johnson Foundation; and Skeleton Chase 3: Warp Speed funded by Coca-Cola.
He continues as creative director of the narrative-driven MMO Londontown; is head of the team working to build the Emergent Reality Lab at Rensselaer, an augmented reality space for research and education; and has just completed an alternate reality game teaching Mandarin and Chinese culture.
In June Lee's book, The Multiplayer Classroom: Designing Coursework as a Game was published by Cengage Learning. His book Character Development and Storytelling for Games is required reading at many game developers and in game design programs at some of the world's most distinguished universities. A new edition will be published in 2012.
Lee is a contributor to several books on video games including Well-Played 2.0, Writing for Video Game Genres from the IGDA, Game Design: An Interactive Experience and Second Person. He is cited in many publications; and is a regular lecturer and consultant on game design and writing in the US and abroad.
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| Registration Questions |
| Office of Alumni Relations
1301 Peoples Avenue
Troy, New York 12180
(518) 276-6205
alumni@rpi.edu
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Event Questions
| | Kathy Kinsey
kinsek@rpi.edu |
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